
Thus Zombie started creating Blacklight: Retribution in Unreal 3, enabling DirectX 11 and pushing the limits of what people typically think of when they hear "free." It paid off too, as Retribution shines on a powerful rig ( read more about that in our last preview).
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Blacklight: Tango Down didn't look bad, but it certainly paled in comparison to its full retail release competitors. Zombie also felt they had to up the graphical bar to make Retribution competitive. Go ahead, be the field medic with a ton of armor and a shotgun, or the cloaking guy with a heavy machine gun. Other shooters tend to make classes and roles much less flexible but in Blacklight you can create the loadout you want. Skills are unlocked as you level up your account, and enable your soldier to heal players or vehicles, go invisible or maybe just carry around a gigantic, deployable shield. Any soldier can use any gun, so to define your role on the battlefield you assign your soldier specific skills. If you want a behemoth that can soak up the damage he'll probably move like a tank, whereas a squishy soldier will fly all over the map. Armor, too, can be layered onto your soldier so you can make him as beefy or fast as you'd like, min-maxing his stats until he syncs with your playstyle. For instance you might put on a stock that increases your reload speed, but this will increase your recoil. You can change your weapon's barrel, stock, sight and more, but every benefit comes with a cost. A lot of games list customization as one of their bullet points, but Blacklight: Retribution takes it further than most.


The point of having so many unlockables is that you always have something else to go for, something else you can nab to make your weapon or your character that much fancier. You can also pay money to unlock things without hitting the required level, but that's merely trading cash to lessen the time investment.

The difference is that Blacklight has several tiers of unlockables: those you earn through experience, those you buy with in-game currency and a few, non-balance-altering ones that only money can buy. Just like the Call of Duty series, Retribution is all about giving you customization options and unlockables. To reach a bigger audience Zombie abandoned the typical one-time purchase monetization route, instead choosing to develop Retribution as a free-to-play game.
